doggiedynasty: (120% Enthusiasm)
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I forgot something in my last entry, but it's a matter separate from niece. Still, it does do with me and how I face things.

On to skyward. I'll try to keep this spoiler-less.

filink


IGN: "Why do people hate Skyward Sword so much?
About Wii: Why Misguided Critics are Hating on Skyward Sword

Well I certainty don't regret playing it at all. I am playing both Skyward Sword and SNES's retro Link to the Past (Triforce of Gods). So I get a good taste of both retro 16-bit zelda and the post-Ocarina time that seems to become the console zelda revolutionized into 3-D. Or the latter seems to be today's most popular image of zelda for consoles. Even after Ocarina, there were slide-screen 2-D games such as Minish Cap and Link between Worlds. Phantom Hourglass is 3-D, but closer to the older "over the character's head" style. I'm not that good with game terms.

I was annoyed that the Wiimotion (or just the adapter) was required for Skyward, when the device/remote doesn't seem to be fundamental in many other games, nor does it improve the function of the Wii Remote. But soon as I got my hands on the adapter and immersed myself more into the game, and this is especially after the gap of time due to having to buy another wiimotion adapter, Skyward became more entertaining.

The more I tried towards this game, the better I got. The controls were an issue but easily adaptable. Actually, they're kind of impressive. The sword strikes are swift and effective. Link's sword was always quick when you tapped the button. I just wish there was weapon parrying (nut I guess that is not necessary when you have a shield. You can swing back projectiles.)

I thought the controls wouldn't work out since I am going from plug-in controller play to unconventional sensor play. In fact, I was considered about that with the Wii system overall when I first purchased it. "I can't play with a motion controller. The whole experience will end up weird. And what if the signals won't pick up?"

And sometimes it doesn't. I ended up plugging that adapter in and out, but most of the time it works well. Well, skydiving...not really. I thought it was an interesting idea for Nintendo to go along with.

Now I'm more determined to get back into Hyrule Historia. Skyward begins in Skyloft, a floating island where everyone travels using Loftwings (giant birds). As a plane enthusiast, this is perfect. And you can fly and leap off the bird. Unfortunately, the traveling world in the air isn't that big, and controlling it is painful in the beginning. I don't think you do much when it comes to Loftwing Activity.

Like with Twilight Princess, there's horseback riding and it was also a subsidiary way of combat. It was slightly annoying, but I was very exciting because of how you faced the enemies. You lack that with the Loftwing. At least, that's what I've faced so far.

So far, I thought the bosses were a bit better. One I thought was a bit frustrating due to a particular thing you have to do because of the boss's immunity, but after Twilight Princess, I am impressed (Stallord is still the best?).

I died at least once at every TP boss (and they were mostly easy), but I didn't have the same case with SS bosses even though they were a little more tricky. The controls do contribute to the difficulty, since many bosses require specific pinpoint strikes, but the bosses do have a unique style. I liked the one in the Cistern. For Link to the Past, some ranged from easy to determining it all with speed and luck. The latter is due to a lot of things happening at the same time while you're trying to hit the boss, and LoTP forces you to bring a plenty of heart potions. I don't think I've faced that same frustration in SS. That might not be possible to emit in a 3-D Zelda, especially with sensor controls, or you'll jsut end up breaking the tv.

When I wake up:
- The Puzzles
- Fear Factor??
- Attention to Detail
- Uneventful Chest opens
- Limited Inventory + why arrows if bow is late!!!
- Some items are useless

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