doggiedynasty: (120% Enthusiasm)
[personal profile] doggiedynasty
Hello Saturday. SO far, I posted my recent impressions of MOTHER 3 and Cyber Formula, and as I promised here's another Sonic Memory.

For the forth memory, I had three former ideas: Sonic & Knuckles, Sonic CD, or a Game Gear game. I wanted to stay with console games and ultimately decided on SONIC SPINBALL. Maybe because it would take less time to type about.

Here's a TAS/speedrun of the entire game.

Sorry no photo. I used to own Sonic Spinball, and beaten it only once. Not only was SPINBALL unconventional in gameplay compared to the other Sonic games, it only had four stages AND it was a difficult game. I guess the difficulty made me determined to continue playing it and work on my mistakes IN SHOOTING ACCURACY! Or should I say "flipper accuracy"?

Sonic didn't have much places to run through, so his movement was dependable through the use of flippers, boosters, slides, etc. Flippers were frustrating, as were traps and collapsible BS. And you had to progress through the game by collecting Chaos Emerald. Sometimes three, sometimes five or six. Maybe it was six total. So you had to search and survive; luckily, no time limit.

SPINBALL also had a traumatic moment or two ;) IMO anyways. A robot snake that tries to eat you in the first level and an ugly boss in the second level is what I can recall.

Fourth/final level was some difficult @#*!. Maybe that's the trauma, the whole thing. and a volcano?

If there's something I actually loved about SPINBALL, it was ITS MUSIC. Once again, 16-bit Sonic (or 16-bit Sega period) gives off some of the most entertaining VG music I've ever heard.

Let's try Lava Powerhouse (2nd level)! I immediately liked it when I first heard it long ago.

Now that's what I call "rad".

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