I am probably a couple hours in, from Skyloft to Faron.
In later games of this series, say Ocarina of Time and afterward (can't remember the feel of Windwaker), the 3-D Zeldas have been infamous for their controls?
I'm thinking that this is something I will get accustomed to sooner or later, but I nearly got killed by a Deku Baba. And I found myself having to press Z (the trigger) button often just to get Link to FACE a particular direction because the camera won't follow you no where but forward. Maybe 45 degrees POV or less. I think this also happened while playing Twilight Princess.
I call this game WII FII SKYWARD SWORD! because my god, the controls!
LOVELY ideas, especially when I am such a suck for something based on air travel, it's the damn controls! Wii Remote makes me fear playing battle games because it's sensor-based. It works mostly well in Monster Farm and I'm doing great on that game, so that's why I felt that I might get used to it.
SO FAR! It's aggravating. Back to why I title it "WII FIT!" I thought my arm was gonna fall off during the LoftWing race. My goodness; the sensor doesn't entirely pick up my hand movements so you mind end up diving rather than whatever. Since the bird replaces the horse, I should expect battles in the future.
THEN! There is Skydiving. Great concept; it actually looks (feels?) like skydiving where you have to lean to change your direction. However, when it comes to the first time, Zelda has to put you in the agony of skydiving with little height. It is very stubborn controlling. The Wii Remote isn't perfect and I still don't get it.
NOW there's the combat, which is very interestingeven though a little stressful. Really gets you committed in trying hard. And spin slash is easy too. I still have to work on the sword and shield. For now, the shield is almost like a piece of paper. The combat can cause some difficulty to my surprise. Like with the Deku Baba, you have the slash correctly and at the right time. Weaknesses have to be exploited. OF course, sensor/motion system isn't perfect. I might end up charging the sword and stalling rather than slashing horizontally.
The graphics don't seem better than Twilight Princess. If so, they are very subtle. It seems lighter. The setting starts in the sky, a floating island called Skyloft, where the people jump off of tall heights and land on birds that serve as their mounts. It's a bright feeling, kind of like Windwaker. Smash Brothers gets better treatment IMO.
Now there's the bloody "WHERE IS [name here]?!"
Along with MonHun, Mario 3 and SS, I'm also playing Link to the Past. Old School Zelda was about going wherever with little detail on where to do and how to get there; SS has me using a Seek function with my sword. And so far, and just so far, I found myself not going much of anywhere even when using Seek. In other words, why use Seek when destination is usually short and straightforward? I hope this changes later.
In Link To the Past (and first Zelda even), it's a little frustrating. You use your map, facing enemies on the way, moving from one region to another. Especially in Dark World, I wonder "Wait, how do I get there?! How do I get in?"
My opinion on SS should change later I hope. Hard to say if I should accept this "lack of adventuring" or not considering it's kind of bother in Past. Especially when looking for items. It is fun though.
In later games of this series, say Ocarina of Time and afterward (can't remember the feel of Windwaker), the 3-D Zeldas have been infamous for their controls?
I'm thinking that this is something I will get accustomed to sooner or later, but I nearly got killed by a Deku Baba. And I found myself having to press Z (the trigger) button often just to get Link to FACE a particular direction because the camera won't follow you no where but forward. Maybe 45 degrees POV or less. I think this also happened while playing Twilight Princess.
I call this game WII FII SKYWARD SWORD! because my god, the controls!
LOVELY ideas, especially when I am such a suck for something based on air travel, it's the damn controls! Wii Remote makes me fear playing battle games because it's sensor-based. It works mostly well in Monster Farm and I'm doing great on that game, so that's why I felt that I might get used to it.
SO FAR! It's aggravating. Back to why I title it "WII FIT!" I thought my arm was gonna fall off during the LoftWing race. My goodness; the sensor doesn't entirely pick up my hand movements so you mind end up diving rather than whatever. Since the bird replaces the horse, I should expect battles in the future.
THEN! There is Skydiving. Great concept; it actually looks (feels?) like skydiving where you have to lean to change your direction. However, when it comes to the first time, Zelda has to put you in the agony of skydiving with little height. It is very stubborn controlling. The Wii Remote isn't perfect and I still don't get it.
NOW there's the combat, which is very interesting
The graphics don't seem better than Twilight Princess. If so, they are very subtle. It seems lighter. The setting starts in the sky, a floating island called Skyloft, where the people jump off of tall heights and land on birds that serve as their mounts. It's a bright feeling, kind of like Windwaker. Smash Brothers gets better treatment IMO.
Now there's the bloody "WHERE IS [name here]?!"
Along with MonHun, Mario 3 and SS, I'm also playing Link to the Past. Old School Zelda was about going wherever with little detail on where to do and how to get there; SS has me using a Seek function with my sword. And so far, and just so far, I found myself not going much of anywhere even when using Seek. In other words, why use Seek when destination is usually short and straightforward? I hope this changes later.
In Link To the Past (and first Zelda even), it's a little frustrating. You use your map, facing enemies on the way, moving from one region to another. Especially in Dark World, I wonder "Wait, how do I get there?! How do I get in?"
My opinion on SS should change later I hope. Hard to say if I should accept this "lack of adventuring" or not considering it's kind of bother in Past. Especially when looking for items. It is fun though.